Elements of the game

  • 1 playing field
  • 1 die
  • Pawn figures
  • Magic coin chest with coins
  • Task cards


Aims of the game


  • Developing creativity, imagination, attention span, memory and quick-wittedness
  • Finding solutionsfor difficult/stressful situations, as an aid to confidence in personal powers and abilities, taking fast decisions
  • Training thought and logic
  • Avoiding simple yes/no answers, building longer and more involved sentences
  • Learning about the world, expanding horizons:solving the tasks in the game will establish some basic knowledge of psychology, geography, biology, botany, medicine, design and mathematics


  • Correct use of verb tenses

o   Present simple (interrogative, negative and affirmative forms), avoiding confusion between the auxiliary verbs 'to be' and 'to have' (I have got a family. / My family is large.)

o   Simple versus continuous present tense

o   Simple present and simple future

  • Sentence construction

o   Negative ('She is not young. She is old.')

o   Interrogative ('Does he read books often? Are they best friends?')

o   Affirmative ('In the summer we usually go to the country.')

o   Supplementary sentences ('I wear a jacket and warm mittens because it is cold in the winter.')

  • Correct use of pronouns (e.g. any: 'I will buy skis because I don't have any.')
  • Correct use of modal verbs for building sentences (e.g. need: 'I need a ticket.' must: 'She must stay in bed.')
  • Irregular plurals of nouns (e.g. woman/women, mouse/mice, child/children)
  • Verb and preposition collocations (e.g. believe in [something]; add [something] to [something else])
  • Prepositions of time (e.g. in the morning; at night; on Monday)
  • Prepositions of place (e.g. on the table; in the cupboard; under the bed)
  • Cardinal versus ordinal numbers (one/first, two/second, three/third, etc.)

Results/Teaching outcome


  • Developing independence and creativity in dialogues and monologues
  • Readiness for travel through familiarity with words for places of interest, meals, etc.


  • Competence in many difficult key points of grammar
  • Enlarged active vocabulary to use in dialogues, monologues, descriptions